Theme

Reality becomes a prison to those who can’t get out of it

Now we have your attention, here’s some important information

Our first ever 24 hour stint and it will be at the amazing CultureTech in Derry-LondonDerry.

On Friday the 13th at 7pm game developers from all over will gather together to pour forth their creative juices in an extravaganza of game development talent that hasn’t been seen since…well, since the last GameCraft or another game jam :D . Oh yes and make sure you read the Nintendo news, did I mention Nintendo (in my head I say that with a Japanese accent, I am sure you do too)?

What happens on the day?

An opportunity to work with a new platform thanks to Nintendo

Want a challenge? With the involvement of Nintendo at GameCraft, this will be an awesome opportunity for you to try out their latest JS/HTML5 Nintendo Web Framework (NWF) and make a game for the Wii U console.

To make a game on this platform, be sure to check the Nintendo checkbox when signing up online. We will follow up with more information which will include signing an NDA on the day.

NOTE: Proficiency in Javascript is recommended.

What do I need if I am interested in making a game on NWF?

Can I use other technologies?

Of course! Just don’t check the Nintendo checkbox when signing up to Derry GameCraft online. Like previous GameCrafts, it’s up to you what tools and technologies you want to use on the day.

Official Press Release

Details of press release can be found at [http://wp.me/p2L1ly-c2]http://wp.me/p2L1ly-c2](http://wp.me/p2L1ly-c2).

ExitGames - Gold SponsorRiot Games - Gold SponsorSix Minute Games - Silver SponsorBeat your manager! - Indie SponsorQwertee - prizesPulse College, Dublin - PrizeGamestop - PrizesMaKey MaKey - PrizesO'Reilly Books - PrizesThanksThanks

Judges

Mark-Philipp Hugo

Mark-Philipp is the European Director for Sales Planning & Strategy and Lotcheck Departments at Nintendo of Europe. Starting as Games Tester for The Legend of Zelda: Ocarina of Time (Nintendo 64) in 1998, he now is responsible for game evaluation and software strategy as well as the technical certification group. He is 38, married and father of two children.

Nic Magnier

Nic Magnier is a Senior Product Analyst at Nintendo of Europe where he evaluates titles in development on Wii U and Nintendo 3DS and gives feedback to developers. Before joining Nintendo in 2006, Nic worked in game development as a programmer and game designer. He got the programming bug when moving a turtle on his Thomson TO8D monitor for the first time in 1986. Over the years, as he was spending more time playing games on his Game Boy than programming, he decided that one day he will work in the games industry.

Oliver Burkietowicz

Oliver is a Senior Network Business Specialist at Nintendo of Europe. He started his gaming career as a Decathlon and River Raid addict at the age of five. At some point he turned pro gamer and ran a gaming news site, which eventually led to proper jobs such as a community manager or producing gaming clips for TV. After going to Uni for a second time to study Japanese, he finally joined Nintendo of Europe in 2008. At Nintendo, Oliver was responsible for planning the digital releases across their various platforms for years. Nowadays, he works on the company’s digital strategy, including Nintendo eShop and its business policies, aiming to make it a better place for all developers.

Andrea Magnorsky

Andrea is a professional software developer and has accrued many years of experience building applications. After a long life in the entreprise development world she is now developing games and the proud co-founder of BatCat Games. Andrea is involved in the organisation of GameCraft, Alt Net in Dublin and other code related communities in Ireland.

@batcatgames | http://batcatgames.com

Dave McCabe

Dave McCabe is a filmmaker, video game narrative designer and all around writer sort who has worked on more things than he’d care to remember. He’d give you a list, but it would just depress him when you’d heard of none of it. He has been playing video games since he couldn’t get past the first boss of an early 80′s version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube. You can find him on twitter @davetheallthing where he’ll probably say something about your ma.

News

With only a couple of days to go till New York GameCraft, the haze is just being lifted from our first 24-hour GameCraft alongside Nintendo, I can safely say that it was an all round success.

We were fed, watered, people slept where they could, when they could, and many were a bit zombie-like in the wee hours of the morning in an empty Millenium Forum.

Here are the winners:

BEST PARTY GAME Playscape

BEST INTERPRETATION OF THE THEME Amoebas

BEST POTENTIAL Don't Be Afraid

PEOPLE'S CHOICE Happy as Larry

BEST MULTI-PLAYER Quit your Cubicles

HONOURABLE MENTIONS but not a dog shall growlReal PoetryEscape Harmony

You can check out the rest of the games made during those gruelling 24 hours at our Derry GameCraft games listings. All games listed were judged (else they don't exist in the judges eyes).

Check the madness and those crazy eyes after 24 hours of jamming... photos can be found below:-

And finally if you want to know what happened during the day, check out our storified page. I won't embed it here but here are some entries:

Derry GameCraft startedThursday Sept. 12th

The theme is: "Reality becomes a prison to those who can't get out of it", a quote from Derry author Joyce Cary

So, the jam started at 7.30pm, registration took a bit longer than we expected. We had some lovely dinner, and then a few hours ago some breakfast, thanks CultureTech :).For the first time ever, we are giving a goodie bag, well Nintendo are :), the bag is pretty cool itself and it has a really cool t-shirt inside

In the picture below you can see the guys from Zombiesaurus modelling them :)

t-shirts

More news to come :D

Derry GameCraft JudgesFriday Sept. 6th

Mark-Philipp Hugo

Mark-Philipp is the European Director for Sales Planning & Strategy and Lotcheck Departments at Nintendo of Europe. Starting as Games Tester for The Legend of Zelda: Ocarina of Time (Nintendo 64) in 1998, he now is responsible for game evaluation and software strategy as well as the technical certification group. He is 38, married and father of two children.

Nic Magnier

Nic Magnier is a Senior Product Analyst at Nintendo of Europe where he evaluates titles in development on Wii U and Nintendo 3DS and gives feedback to developers. Before joining Nintendo in 2006, Nic worked in game development as a programmer and game designer. He got the programming bug when moving a turtle on his Thomson TO8D monitor for the first time in 1986. Over the years, as he was spending more time playing games on his Game Boy than programming, he decided that one day he will work in the games industry.

Oliver Burkietowicz

Oliver is a Senior Network Business Specialist at Nintendo of Europe. He started his gaming career as a Decathlon and River Raid addict at the age of five. At some point he turned pro gamer and ran a gaming news site, which eventually led to proper jobs such as a community manager or producing gaming clips for TV. After going to Uni for a second time to study Japanese, he finally joined Nintendo of Europe in 2008. At Nintendo, Oliver was responsible for planning the digital releases across their various platforms for years. Nowadays, he works on the company’s digital strategy, including Nintendo eShop and its business policies, aiming to make it a better place for all developers.

Andrea Magnorsky

Andrea is a professional software developer and has accrued many years of experience building applications. After a long life in the entreprise development world she is now developing games and the proud co-founder of BatCat Games. Andrea is involved in the organisation of GameCraft, Alt Net in Dublin and other code related communities in Ireland.

@batcatgames | http://batcatgames.com

Dave McCabe

Dave McCabe is a filmmaker, video game narrative designer and all around writer sort who has worked on more things than he’d care to remember. He’d give you a list, but it would just depress him when you’d heard of none of it. He has been playing video games since he couldn’t get past the first boss of an early 80′s version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube. You can find him on twitter @davetheallthing where he’ll probably say something about your ma.

Making an Impact in your jsWednesday Aug. 28th

Hello exciting reader of GameCraft's blog. As you no doubt know, GameCraft is traveling up to Derry this September 13th for our longest game jam ever! 24 hours of serious jam. What you may not know is that Nintendo is participating in this one. They're providing dev kits for Wii U and their shiny new Nintendo Web Framework for you to play with(ie make your games targeting the console, great huh?).

To make things even easier,the amazing Dominic Szablewski - the creator of Impact - has agreed to provide non-commercial licenses for his lean but awesome game engine for you to use on top of the Nintendo Web Framework. You should totally check it out ahead of time, because it really is quite cool. It honestly couldn't be better if he'd called it PunchInTheFaceJS!

Didn't sign up yet? Hurry, you can do so following this link.

(Tues, July 30th - Derry-Londonderry) Dublin-based games development event, GameCraft , have announced a special twenty-four hour game jam with Nintendo on September 13th-14th as part of this year’s CultureTECH Festival in Derry-Londonderry.

The event will see over 100 games developers from across the UK and Ireland compete, from 7pm on Friday night to 7pm on Saturday night, to develop new video games centred around a theme to be announced on the day.

The involvement of Nintendo marks a unique opportunity for all participants. Developers have the chance to create a game for the Wii U console, with exclusive access to development hardware and using the new Nintendo Web Framework. Nintendo will provide hands-on technical support and internal game evaluation staff of the company will participate in the jury.

Nintendo Web Framework makes Wii U more accessible for developers, as you can create Wii U software only using HTML5 and JavaScript. I believe it is a rather interesting environment for a 24-hour game jam”, says Martin Buchholz, Manager of Nintendo’s Developer Relations & Support in Europe. Martin adds “CultureTECH is going to be an amazing festival and we are proud to take part in this special event.
The event builds on the recent success of GameCraft, which aims to help “game-makers to meet, share ideas, have fun, compete for prizes and most importantly make games!” Since launching in Dublin in 2012, with over 120 attendees producing more than 35 games, GameCraft has hosted events across Ireland with new events now planned for New York and London.

CultureTECH Festival Director, Mark Nagurski added:

 “Not only are we thrilled to welcome GameCraft to Derry for the first time, but having Nintendo involved is a real coup for the festival. We have a really strong games programme at this year’s CultureTECH with workshops, tournaments and free-to-play arcades throughout the city but this announcement really puts it over the top. We also need to say a special thank you to Invest Northern Ireland for making the initial introductions which have led directly to this collaboration.
Anyone interested in taking part in GameCraft at CultureTECH can register online at http://globalgamecraft.com/events/derry-gamecraft/. Full details of the CultureTECH programme are available online now at http://www.culturetech.co/prog.

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Where

3 Newmarket St, Londonderry BT48 6EB, United Kingdom