Reality becomes a prison to those who can’t get out of it

Now we have your attention, here’s some important information

Our first ever 24 hour stint and it will be at the amazing CultureTech in Derry-LondonDerry.

On Friday the 13th at 7pm game developers from all over will gather together to pour forth their creative juices in an extravaganza of game development talent that hasn’t been seen since…well, since the last GameCraft or another game jam :D . Oh yes and make sure you read the Nintendo news, did I mention Nintendo (in my head I say that with a Japanese accent, I am sure you do too)?

What happens on the day?

An opportunity to work with a new platform thanks to Nintendo

Want a challenge? With the involvement of Nintendo at GameCraft, this will be an awesome opportunity for you to try out their latest JS/HTML5 Nintendo Web Framework (NWF) and make a game for the Wii U console.

To make a game on this platform, be sure to check the Nintendo checkbox when signing up online. We will follow up with more information which will include signing an NDA on the day.

** NOTE: Proficiency in Javascript is recommended. **

What do I need if I am interested in making a game on NWF?

Can I use other technologies?

Of course! Just don’t check the Nintendo checkbox when signing up to Derry GameCraft online. Like previous GameCrafts, it’s up to you what tools and technologies you want to use on the day.

Official Press Release

Details of press release can be found at []](

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Mark-Philipp Hugo

Mark-Philipp is the European Director for Sales Planning & Strategy and Lotcheck Departments at Nintendo of Europe. Starting as Games Tester for The Legend of Zelda: Ocarina of Time (Nintendo 64) in 1998, he now is responsible for game evaluation and software strategy as well as the technical certification group. He is 38, married and father of two children.

Nic Magnier

Nic Magnier is a Senior Product Analyst at Nintendo of Europe where he evaluates titles in development on Wii U and Nintendo 3DS and gives feedback to developers. Before joining Nintendo in 2006, Nic worked in game development as a programmer and game designer. He got the programming bug when moving a turtle on his Thomson TO8D monitor for the first time in 1986. Over the years, as he was spending more time playing games on his Game Boy than programming, he decided that one day he will work in the games industry.

Oliver Burkietowicz

Oliver is a Senior Network Business Specialist at Nintendo of Europe. He started his gaming career as a Decathlon and River Raid addict at the age of five. At some point he turned pro gamer and ran a gaming news site, which eventually led to proper jobs such as a community manager or producing gaming clips for TV. After going to Uni for a second time to study Japanese, he finally joined Nintendo of Europe in 2008. At Nintendo, Oliver was responsible for planning the digital releases across their various platforms for years. Nowadays, he works on the company’s digital strategy, including Nintendo eShop and its business policies, aiming to make it a better place for all developers.

Andrea Magnorsky

Andrea is a professional software developer and has accrued many years of experience building applications. After a long life in the entreprise development world she is now developing games and the proud co-founder of BatCat Games. Andrea is involved in the organisation of GameCraft, Alt Net in Dublin and other code related communities in Ireland.

@batcatgames |

Dave McCabe

Dave McCabe is a filmmaker, video game narrative designer and all around writer sort who has worked on more things than he’d care to remember. He’d give you a list, but it would just depress him when you’d heard of none of it. He has been playing video games since he couldn’t get past the first boss of an early 80′s version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube. You can find him on twitter @davetheallthing where he’ll probably say something about your ma.