Theme

Dinosaur Angst

Dublin GameCraft is a game jam style event to be held in DIT, Kevin Street, Ireland on the 25th of February and it’s kicking off at 9am – good job there’s a free breakfast provided then! Oh and free lunch too, this is like the best jam ever, no?

Anyway, enough of the food (whimper), the Dublin Gamecraft is an 8 hour game jam – yes just 8 hours to make a game – and it’s open to anyone who can attend. Development teams can be pre-determined or decided on the day (although the latter will eat into development time). There’s even a little Google group for people to meet up and make teams. You’ll be pleased to hear that you can use whatever game building tools you like (Unity/GameMaker/UDK etc), and target whatever platform you’re most familiar with (Windows/iPad/Xbox).

SPONSORS

Our host:

DIT

Sponsored by:

Demonware
Open Emotion
JetBrains
Swrve
Xamarin
Microsoft

Lunch provided by

Sweet Cicely

Judges

Adam Renardson – Siliconrepublic.com

I am currently head of online and new media and Siliconrepublic.com and somehow found myself writing video game reviews for Siliconrepublic since arriving in 2009. I would profess to being a seasoned gamer with (un)fond memories of EGA graphics and 64kb RAM being “top of the range” and blowing furiously into C64 cartridges in an attempt to prolong their gaming life. Outside of gaming I enjoy music, films and having my heart broken every season by Arsenal.

Dave McCabe

Dave McCabe is a film director, writer and script editor who has worked on more things than he’d care to remember. He is currently studying an MSc in Film wherein his speciality is story and character development. The first video game he played was a version of ‘Green Beret’ that was so old he can’t even find a copy on youtube…

Online, he lives at davetheallthing.com.

Eoin Meagher

Eoin started off his gaming obsession with the mighty plastic grey box that was the Commodore 64. Years of torment from insanely difficult gaming lead him to the PC generation and he fell in love with games all over again. Having worked in GAME and computer hardware centers he went back to college to Carlow IT and got a degree in a Bachelor of Science degree in Computer Games Development. Now a big fan of Unity3d he champions the indy cause, esp the IrishGameDev scene and will gladly talk for hours and hours about games, to any person who’s not abe to escape…. you have been warned!

Joseph Kehoe

The first computer games Joseph Kehoe played were on a Dragon 32 but that was in the previous millennium. He graduated from UCD with a BSc (Computer Science in 1990 and an MSc (AI) in 1993. Since then he have worked mainly in Education teaching at all levels from Certificate to MSc. He has worked in industry for a number of years but prefers the ivory tower that is education. Currently he lectures Software Engineering and Artificial Intelligence (amongst other things) in IT Carlow on the Computer Games Development BSc. In his spare time he is interested in scripting languages and parallel programming. Rumour has it that he is actually a cyborg and talks about himself in the third person.

Joseph Murphy and Shane Willoughby Biog

The Gaming Liberty is an award winning founded by Joseph Murphy and Shane Willoughby in 2009. Two avid and enthusiastic gamers, they quickly established The Gaming Liberty as a credible, friendly and up-to-date gaming website. Covering as many facets of news as possible, TGL also aims to bring original and unique content to our readership.

News

Some mentions about Dublin GameCraft

(NOTE: This is a ported post from tumblr)

A big thanks to the judges.

Adam Renardson - Siliconrepublic.com

I am currently head of online and new media and Siliconrepublic.com and somehow found myself writing video game reviews for Siliconrepublic since arriving in 2009. I would profess to being a seasoned gamer with (un)fond memories of EGA graphics and 64kb RAM being “top of the range” and blowing furiously into C64 cartridges in an attempt to prolong their gaming life. Outside of gaming I enjoy music, films and having my heart broken every season by Arsenal.

Dave McCabe

Dave McCabe is a film director, writer and script editor who has worked on more things than he’d care to remember. He is currently studying an MSc in Film wherein his speciality is story and character development. The first video game he played was a version of ‘Green Beret’ that was so old he can’t even find a copy on youtube…

Online, he lives at davetheallthing.com.

Eoin Meagher

Eoin started off his gaming obsession with the mighty plastic grey box that was the Commodore 64. Years of torment from insanely difficult gaming lead him to the PC generation and he fell in love with games all over again. Having worked in GAME and computer hardware centers he went back to college to Carlow IT and got a degree in a Bachelor of Science degree in Computer Games Development. Now a big fan of Unity3d he champions the indy cause, esp the IrishGameDev scene and will gladly talk for hours and hours about games, to any person who’s not abe to escape…. you have been warned!

Joseph Kehoe

The first computer games Joseph Kehoe played were on a Dragon 32 but that was in the previous millennium. He graduated from UCD with a BSc (Computer Science in 1990 and an MSc (AI) in 1993. Since then he have worked mainly in Education teaching at all levels from Certificate to MSc. He has worked in industry for a number of years but prefers the ivory tower that is education. Currently he lectures Software Engineering and Artificial Intelligence (amongst other things) in IT Carlow on the Computer Games Development BSc. In his spare time he is interested in scripting languages and parallel programming. Rumour has it that he is actually a cyborg and talks about himself in the third person.

Joseph Murphy and Shane Willoughby Biog

The Gaming Liberty is an award winning founded by Joseph Murphy and Shane Willoughby in 2009. Two avid and enthusiastic gamers, they quickly established The Gaming Liberty as a credible, friendly and up-to-date gaming website. Covering as many facets of news as possible, TGL also aims to bring original and unique content to our readership.

Demonware has kindly donated:

  • 1 x XBox 360

Jetbrains has kindly donated licenses to:

  • AppCode: Objective-C IDE
  • ReSharper: a renowned productivity tool that makes Microsoft Visual Studio a much better IDE.
  • WebStorm: WebStorm is an HTML and Javascript IDE. It allows you to navigate through files easily, use relevant autocompletion for everything in your code, get notified about code problems on the fly and more.

Microsoft Ireland has kindly donated:

  • 1 x XBox 360

Xamarin has kindly donated:

Game jams are awesome! New people, new ideas, new ways of doing stuff! If you’ve never been to one you are in for a surprise and a great time! The upcoming Dublin Gamecraft in February is an 8 hour affair that will see individuals and teams come together in one room to create something new and unseen. It will also lead to new friendships and more connections in our little indie game dev scene.

However, not to put a damper on the idea and enthusiasm but game jams are still work, in a way. The day is great for meeting people, chatting and shooting the breeze but if you want to have a game done by the end of the day you gotta knuckle down and go for it. To keep this post on topic and away from the ramblings of a mad man I’m going to condense it down to a more manageable bullet point style of Do/Don’t/Thoughts to get you through the day. There’s are just my personal views but hopefully will give an insight for those new ( and not so new) to the concept of what to expect.

Time fly’s - It really does! If you want to get to play your game at the end of the 8 hours you need to have a time plan. This means working with your new team mates and deciding who does what, how long stuff takes and when it all needs to come together.

Too many cooks - Having a load of artists / programmers / audio engineers is great for a project but if you are assembling a team on the day try and get a good balance of people. You can have the best programmed game in the world but if you are moving blocks around on screen its not that fun…. ( Someone will probably prove me wrong on the day :-P )

Battle Plan - Planning and discussing the game is important, the ideas that will sprout from all that energy and excitement will boggle the mind BUT try and keep it in perspective. You have 8 hours. Its WAY to easy to bite off more than you can chew. Try and realistically gauge the time requirement for a task or if in doubt round up time estimates.

Board Meeting - The last one of there’s I was at a chap called Andrew brought a magic board, one of those that you can stick on the wall. It was great, everyone could see what was on the to-do and it could be updated in real time. Super handy!

Tools of the Trade - Know the tools you intend to use and have them ready. Its great fun to use new stuff but on such a small time frame its unwise to crack open Maya for the first time on the day, it just won’t work the way you intend. Also having said tools already set up is super important as downloading an update for something on the day might not be possible. Internet may be available but with another 40 odd people trying to use it at the same time its going to be very slow if usable at all. Artists: If possible bring sounds ,texture samples along with you, u just never know if you can get access to fresh content.

Breakfast like a King, Lunch like a Prince… - Easily over looked but getting some food and having a break is very important for the final evening stretch. Organise coffee breaks, you and the team will be better for it.

If anyone has any specific questions about doing a games jam, email Round Crisis and they’ll pass the queries onto me :-)

Above all else enjoy the day and don’t forget to say hello!

@CrazyEoin

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Where

DIT Kevin Street, D1