Theme

Whats 10 feet tall, has a shock of red hair and shoots cats out of it’s eyeballs? We don’t know!! But we expect we’ll find out during Dublin GameCraft, but only if you come and make it!

Here’s how it works:

Thanks to Engine Yard and Eamon Leonard for the venue for this event.

Engine Yard

Judges

FROM THE (GAMECRAFT) JUDGES WITH LOVE

At 9am you start coding and you stop at 9pm sharp. Then (at least) one of you team should be on hand to problem-solve and guide the judges as we go around individually and play them. We hope to get to all your games, but will endeavour to get at least three of us to play every game.

We’ll judge your game on the criteria listed below, score it out of 50 and then reconvene to discuss and average our scores to give your game its final result.

We aim to have this done by 11pm, when we will announce the top three games and any honourable mentions before giving out prizes and whatnot.

Judges notes and game scores will not be released.

CRITERIA

Your game will be judged on the following criteria:

News

GameCraft II, Done :DTuesday Nov. 20th

It might have started a bit later than intended at 09:30, but we wrapped up in time with the breaking out of the beer to celebrate a fantastic day. The day was full of excitement, ideas, lots of sugary drinks and coffee (although I did notice fresh fruit sustenance).

After tools were downed, and stickers were distributed for those to vote for their People's Choice awards (gold star stickers for judges), and everybody got a chance to play the games after 12 hours of blood, sweat and tears.

And here are the winners:-

  • 1st Place: Turbo Duck
  • 2nd: Feast fit for a Queen
  • 3rd: Where's your burd at?
  • Best Art Category: Rocket Dead Game
  • Best Gameplay: A tale of love
  • Best Technology: Agile Guy
  • Best MMO by DublinJS
  • Judges Choice: Wild life on one
  • Best Story: Professor Bluebird's Time-Travelling Adventures
  • Best Humour: Donkeypocalypse
  • People's Choice: Flama Games with Tweety
  • Ones to watch: Explo Games
We collated some photos here, please feel free to add your links to photos, videos.

Here's some of the games I found via tweets that you can either download and play, or just play:

If you have links to your games, video of the games or even screenshots of the games , feel free to add it in the comments below and share with everyone.
So well done to everyone again, now remember to help us pick a day for GameCraft 3, it will be held in Tipperary alongside Games Fleadh - http://t.co/nSp1wzyf

Dublin GameCraft 2 Theme Saturday Nov. 17th

GameCraft 2 Theme

At 9am you start coding and you stop at 9pm sharp. Then (at least) one of you team should be on hand to problem-solve and guide the judges as we go around individually and play them. We hope to get to all your games, but will endeavour to get at least three of us to play every game.

We’ll judge your game on the criteria listed below, score it out of 50 and then reconvene to discuss and average our scores to give your game its final result.

We aim to have this done by 11pm, when we will announce the top three games and any honourable mentions before giving out prizes and whatnot.

Judges notes and game scores will not be released.

CRITERIA

Your game will be judged on the following criteria:
  • Gameplay (mechanics, design, etc)
  • Art (graphics, audio)
  • Technology (programming, platforms, technical innovation)
  • Idea (a measure of how well you implement the theme, story, that kinda stuff)
  • How complete the game you make is (a fully functional game and polish such as menus, start screens, cut-scenes, etc )

On that morning, the judges will pick and display two images; one being a colour and the other being a thing. You can interpret these two images as you want and go from there. So, for example, if we showed the colour blue and a picture of an elephant, you could make a game about a sad elephant or a game about the sorrow of the ivory trade or even a game featuring a blue spacecraft called ‘Elephant’.

We also urge you to include a twist element in your game. So if it is a story-based game then include a narrative twist, or maybe reverse the reward mechanisms or make an unusual pairing of setting and game mechanic. We don’t know; surprise us.

Here are the prizes:-

Dublin GameCraft 2 JudgesWednesday Oct. 3rd

Dave McCabe

Dave McCabe is a filmmaker, writer and designer who has worked on more things than he’d care to remember, including writing and designing video games and teaching games developers how to write. The first video game he played was a version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube… Online, he lives at davetheallthing.com.

Adam Renardson

I am currently head of online and new media and Siliconrepublic.com and somehow found myself writing video game reviews for Siliconrepublic since arriving in 2009. I would profess to being a seasoned gamer with (un)fond memories of EGA graphics and 64kb RAM being “top of the range” and blowing furiously into C64 cartridges in an attempt to prolong their gaming life. Outside of gaming I enjoy music, films and having my heart broken every season by Arsenal.

Elaine Reynolds

Developing a SimCity addiction at an early age meant Elaine was destined either to develop games or else to become a city planner. So far the games are winning. After finishing her MSc in Abertay, Dundee and competing in Dare to be Digital, she worked as a gameplay programmer on Prince Caspian at Traveller’s Tales. She then moved to Lionhead Studios to work as a designer on Milo & Kate and more recently on Fable: The Journey. Now back in Ireland, she’s launching a serious games startup and is on the New Frontiers entrepreneur development programme. You can find her online http://twitter.com/elaine_reynolds.

Rose Farrell

I am an event manager with a keen interest in all things nerdy. I've been involved with Eirtakon, Ireland's largest anime convention for years and recently started to run GameJam events in Dublin. I've loved computer games ever since I first played Sonic the Hedgehog when I was 11. Having played all Fallout games, including Fallout Tactics, I feel fully prepared for a nuclear apocalypse. I absolutely love the GameJam concept and am constantly in awe of those that can design, write and build a game in such a short time. It's the people that can do that who will produce the next generation of amazing, time-eating, award winning games!

Bryan Duggan

Bryan Duggan is a lecturer at the Dublin Institute of Technology who has been teaching course on games technology (maths, physics & programming) since  2006. Bryan mentored several teams to success at the Imagine Cup and Games Fleadh and has been a Judge at the Imagine Cup Worldwide Finals (in New York), the Nokia Digital Media Awards and the Appys. In his spare time, Bryan plays traditional music on the flute and writes apps for traditional musicians.

A big thank you to the following sponsors of Dublin GameCraft II

GOLD Digit Gaming Studios

SILVER

*Also contributed an intro course as a prize.

PRIZES

BatCat GamesBitsmith Games

COOKIES provided by CAKE DOLL

AND OUR HOST

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Where

Engine Yard, The Warehouse, 2nd Floor, 35 Barrow Street, Dublin 2, Ireland