I hope all that 90′s teen slang and excessive punctuation got you slightly excited, so that when the meaning of the sentence settled in, your excitement box was sufficiently warmed up that it didn’t explode…with excitement probably. If not, you might have died! One hopes you’re still reading…and if you are, one also hopes that you’ll be able to show up for Dublin GameCraft 3 this May the 18th! That’s a Saturday so I won’t hear any excuses!
You probably know the drill by now, but just in case, this will be a twelve hour game jam event. For any who don’t know, in a game jam, you create a small game in a limited amount of time, either on your own or as a team. You can use whatever platform/tools/ gamedev voodoo you like, and it will be held in a place called Engine Yard In Barrow Street, Dublin 2 (Map). Show up before 9am to get yourself set up, and at 9am on the dot, we’ll announce the theme, followed by an explosive outpouring of creative energies for a solid twelve hours! Afterwards, our panel of specially trained minion judges will poke at your game for a few hours, and then declare themselves winners! This of course is not the desired outcome, so we’ll get them to pick the best games to receive a few prizes instead. During this time, it’s important that you be merry, drink some beers, and network with your fellow game devs.
This allows us to try and minimize the number of people ordering tickets and not turning up or turning up without ordering tickets. Essentially we can run a smoother event. The money collected via the tickets will go towards pizza in the evening.
You can find out more about Domique at https://digitgaming.com/tag/dominique-boutin/
Previous: Séadna was brought in as one if the core team to bring a classic PopCap game to a new social audience. He was then made lead of the development of the meta game, having a large part to play in the design and operation of that side. During that time he also worked on various prototypes for that side of the game, single codebase, multi-platform (Web, iOS & Android) solutions, and other prototypes for PopCap. He was brought in to PopCap from Jolt Online Games where he was lead frontend developer, released 2 games to the Facebook and Kongregate online games platforms. Previous to entering game development, he joined IBM’s Extreme Blue graduate scheme chosen as one of 16 students, from a pool of over 800. He then joined permanently and spent 3 years working as a Virtual Worlds developer, developing solutions for large corporate clients like the US Army and Imperial College London.
Current: In his current role as technical lead, Séadna handles everything outside of the core game, all backend and ops work and connections with any third-parties (Facebook, Twitter, In-App purchasing, Stats tracking and analytics), while also having a strong voice in game design, and tech & framework choices.
She is also an aspiring artist (of sorts), loves kittehs & unicorns.
You can find Vicky at https://about.me/whykay