Theme

Non violent Exploration

I hope all that 90′s teen slang and excessive punctuation got you slightly excited, so that when the meaning of the sentence settled in, your excitement box was sufficiently warmed up that it didn’t explode…with excitement probably. If not, you might have died! One hopes you’re still reading…and if you are, one also hopes that you’ll be able to show up for Dublin GameCraft 3 this May the 18th! That’s a Saturday so I won’t hear any excuses!

You probably know the drill by now, but just in case, this will be a twelve hour game jam event. For any who don’t know, in a game jam, you create a small game in a limited amount of time, either on your own or as a team. You can use whatever platform/tools/ gamedev voodoo you like, and it will be held in a place called Engine Yard In Barrow Street, Dublin 2 (Map). Show up before 9am to get yourself set up, and at 9am on the dot, we’ll announce the theme, followed by an explosive outpouring of creative energies for a solid twelve hours! Afterwards, our panel of specially trained minion judges will poke at your game for a few hours, and then declare themselves winners! This of course is not the desired outcome, so we’ll get them to pick the best games to receive a few prizes instead. During this time, it’s important that you be merry, drink some beers, and network with your fellow game devs.

TICKETS

Why are we charging for Dublin GameCraft?

This allows us to try and minimize the number of people ordering tickets and not turning up or turning up without ordering tickets. Essentially we can run a smoother event. The money collected via the tickets will go towards pizza in the evening.

Gold

Silver

Indie

Prizes

Xamarin

Thanks

BatCat Games

Judges

Dan Bergin

Dan Bergin is an theatre director, game designer, and academic. He runs the 10 Days in Dublin arts festival, and is currently working on a live point and click adventure game for the dublin Fringe festival. He's just submitted his phd thesis on videogames and theatre in TCD and has been into talking about games since his childhood arguments about which was better: Commodore or Amstrad. He's got a website, but its not very good.

Dave McCabe

Dave McCabe is a filmmaker, video game narrative designer and all around writer sort who has worked on more things than he’d care to remember. He’d give you a list, but it would just depress him when you’d heard of none of it. He has been playing video games since he couldn’t get past the first boss of an early 80′s version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube. You can find him on twitter @davetheallthing where he’ll probably say something about your ma.

Dominique Boutin - Digit Games CTO

Dominique Boutin is the CTO at Digit Game Studios. He was previously the Technical Director for Bigpoint, a world leading authority in online games, and has a wealth of experience in building and leading technology teams.

You can find out more about Domique at http://digitgaming.com/tag/dominique-boutin/

Séadna Long

Technical Lead - SixMinute

Previous: Séadna was brought in as one if the core team to bring a classic PopCap game to a new social audience.  He was then made lead of the development of the meta game, having a large part to play in the design and operation of that side. During that time he also worked on various prototypes for that side of the game, single codebase, multi-platform (Web, iOS & Android) solutions, and other prototypes for PopCap. He was brought in to PopCap from Jolt Online Games where he was lead frontend developer, released 2 games to the Facebook and Kongregate online games platforms. Previous to entering game development, he joined IBM's Extreme Blue graduate scheme chosen as one of 16 students, from a pool of over 800.  He then joined permanently and spent 3 years working as a Virtual Worlds developer, developing solutions for large corporate clients like the US Army and Imperial College London.

Current: In his current role as technical lead, Séadna handles everything outside of the core game, all backend and ops work and connections with any third-parties (Facebook, Twitter, In-App purchasing, Stats tracking and analytics), while also having a strong voice in game design, and tech & framework choices.

Vicky Twomey-Lee

Vicky Twomey-Lee (a.k.a. whykay)  is a coder, GameCraft co-organiser, general tech event organiser (Python/PyCon Ireland are her main ones), helping out with 3DCamp, organising and mentoring female coding workshops, and also this year’s invited juror to w00t’s Copenhagen Game Festival. She was also the researcher for Science Gallery’s recent flagship exhibition, GAME. She first fell in love with console games when her father brought back the Famicom in ’85 from Hong Kong with all the mod-cons followed by the Super Famicom. She has never looked back since.

She is also an aspiring artist (of sorts), loves kittehs & unicorns.

You can find Vicky at http://about.me/whykay

News

And the winners are...Wednesday May 22nd

So there we go. Another Saturday, another wildly successful Dublin GameCraft. Thanks again to everyone who took part. GameCraft would be nothing without you! It was generally agreed that the quality of the games took a massive leap forwards this time, and we can only hope that this is a reflection on the explosive growth we're seeing in our little Irish games industry. Perhaps lamentably, the real world demands that only the best games receive the prizes, but dammit, each and every one of you have our respect...except maybe the actual winners. It's probably not fair that you get two prizes;)

So without further rambling, here are the winners:

For Most Valuable Game, Blood Bankers.

For Best Solo Game, Blind.

For Best Group Game, Butterfly Catcher (int the rye)

For Best Technical Achievement, Nun Boat

For People's Choice Award, Adventure Boat | Game

And for Best Game Overall (ever?), The Adventures of Legless Lenny and Bongo Bill (With their Leap Motion based game)

What a happy looking bunch:) Congratulations to all the winners.

Once again thanks to all our sponsors for supporting this event, and to all the people that helped on the day.

Update: Sorry to the guys from Adventure Boat, they were not in this list originally :(

Can't believe this was a couple of days ago! Bring on the memorable moments. :-)

DGC3 JudgesWednesday May 15th

/drum roll

Ahem Announcing Dublin GameCraft 3's judges.

Dan Bergin

Dan Bergin is an theatre director, game designer, and academic. He runs the 10 Days in Dublin arts festival, and is currently working on a live point and click adventure game for the dublin Fringe festival. He's just submitted his phd thesis on videogames and theatre in TCD and has been into talking about games since his childhood arguments about which was better: Commodore or Amstrad. He's got a website, but its not very good.

Dave McCabe

Dave McCabe is a filmmaker, video game narrative designer and all around writer sort who has worked on more things than he’d care to remember. He’d give you a list, but it would just depress him when you’d heard of none of it. He has been playing video games since he couldn’t get past the first boss of an early 80′s version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube. You can find him on twitter @davetheallthing where he’ll probably say something about your ma.

Dominique Boutin - Digit Games CTO

Dominique Boutin is the CTO at Digit Game Studios. He was previously the Technical Director for Bigpoint, a world leading authority in online games, and has a wealth of experience in building and leading technology teams.

You can find out more about Domique at http://digitgaming.com/tag/dominique-boutin/

Séadna Long

Technical Lead - SixMinute

Previous:

Séadna was brought in as one if the core team to bring a classic PopCap game to a new social audience.  He was then made lead of the development of the meta game, having a large part to play in the design and operation of that side. During that time he also worked on various prototypes for that side of the game, single codebase, multi-platform (Web, iOS & Android) solutions, and other prototypes for PopCap. He was brought in to PopCap from Jolt Online Games where he was lead frontend developer, released 2 games to the Facebook and Kongregate online games platforms. Previous to entering game development, he joined IBM's Extreme Blue graduate scheme chosen as one of 16 students, from a pool of over 800.  He then joined permanently and spent 3 years working as a Virtual Worlds developer, developing solutions for large corporate clients like the US Army and Imperial College London.

Current:

In his current role as technical lead, Séadna handles everything outside of the core game, all backend and ops work and connections with any third-parties (Facebook, Twitter, In-App purchasing, Stats tracking and analytics), while also having a strong voice in game design, and tech & framework choices.

Vicky Twomey-Lee

Vicky Twomey-Lee (a.k.a. whykay)  is a coder, GameCraft co-organiser, general tech event organiser (Python/PyCon Ireland are her main ones), helping out with 3DCamp, organising and mentoring female coding workshops, and also this year’s invited juror to w00t’s Copenhagen Game Festival. She was also the researcher for Science Gallery’s recent flagship exhibition, GAME. She first fell in love with console games when her father brought back the Famicom in ’85 from Hong Kong with all the mod-cons followed by the Super Famicom. She has never looked back since.

She is also an aspiring artist (of sorts), loves kittehs & unicorns.

You can find Vicky at http://about.me/whykay

DGC3 PrizesWednesday May 15th

Here are some awesome prizes for the lucky winners from our in-kind sponsors:-

 

(NOTE: This is an over 18s event)

I hope all that 90's teen slang and excessive punctuation got you slightly excited, so that when the meaning of the sentence settled in, your excitement box was sufficiently warmed up that it didn't explode...with excitement probably. If not, you might have died! One hopes you're still reading...and if you are, one also hopes that you'll be able to show up for Dublin GameCraft 3 this May the 18th! That's a Saturday so I won't hear any excuses!

You probably know the drill by now, but just in case, this will be a twelve hour game jam event. For any who don't know, in a game jam, you create a small game in a limited amount of time, either on your own or as a team. You can use whatever platform/tools/ gamedev voodoo you like, and it will be held in a place called Engine Yard In Barrow Street, Dublin 2 (Map). Show up before 9am to get yourself set up, and at 9am on the dot, we'll announce the theme, followed by an explosive outpouring of creative energies for a solid twelve hours! Afterwards, our panel of specially trained minion judges will poke at your game for a few hours, and then declare themselves winners! This of course is not the desired outcome, so we'll get them to pick the best games to receive a few prizes instead. During this time, it's important that you be merry, drink some beers, and network with your fellow game devs.

TICKETS

Why are we charging for Dublin GameCraft? This allows us to try and minimize the number of people ordering tickets and not turning up or turning up without ordering tickets. Essentially we can run a smoother event. The money collected via the tickets will go towards pizza in the evening.

If you cannot see the ticket page below, please purchase your ticket(s) via https://tito.io/gamecraft/dublin-gamecraft-3.

Gold

Silver

Indie

Prizes

Xamarin

Thanks

BatCat Games

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Where

23 Barrow Street, Dublin 2