Non violent Exploration

I hope all that 90′s teen slang and excessive punctuation got you slightly excited, so that when the meaning of the sentence settled in, your excitement box was sufficiently warmed up that it didn’t explode…with excitement probably. If not, you might have died! One hopes you’re still reading…and if you are, one also hopes that you’ll be able to show up for Dublin GameCraft 3 this May the 18th! That’s a Saturday so I won’t hear any excuses!

You probably know the drill by now, but just in case, this will be a twelve hour game jam event. For any who don’t know, in a game jam, you create a small game in a limited amount of time, either on your own or as a team. You can use whatever platform/tools/ gamedev voodoo you like, and it will be held in a place called Engine Yard In Barrow Street, Dublin 2 (Map). Show up before 9am to get yourself set up, and at 9am on the dot, we’ll announce the theme, followed by an explosive outpouring of creative energies for a solid twelve hours! Afterwards, our panel of specially trained minion judges will poke at your game for a few hours, and then declare themselves winners! This of course is not the desired outcome, so we’ll get them to pick the best games to receive a few prizes instead. During this time, it’s important that you be merry, drink some beers, and network with your fellow game devs.


Why are we charging for Dublin GameCraft?

This allows us to try and minimize the number of people ordering tickets and not turning up or turning up without ordering tickets. Essentially we can run a smoother event. The money collected via the tickets will go towards pizza in the evening.







BatCat Games


Dan Bergin

Dan Bergin is an theatre director, game designer, and academic. He runs the 10 Days in Dublin arts festival, and is currently working on a *live* point and click adventure game for the dublin Fringe festival. He's just submitted his phd thesis on videogames and theatre in TCD and has been into talking about games since his childhood arguments about which was better: Commodore or Amstrad. He's got a website, but its not very good.

Dave McCabe

Dave McCabe is a filmmaker, video game narrative designer and all around writer sort who has worked on more things than he’d care to remember. He’d give you a list, but it would just depress him when you’d heard of none of it. He has been playing video games since he couldn’t get past the first boss of an early 80′s version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube. You can find him on twitter @davetheallthing where he’ll probably say something about your ma.

Dominique Boutin - Digit Games CTO

Dominique Boutin is the CTO at Digit Game Studios. He was previously the Technical Director for Bigpoint, a world leading authority in online games, and has a wealth of experience in building and leading technology teams.

You can find out more about Domique at

Séadna Long

Technical Lead - SixMinute

Previous: Séadna was brought in as one if the core team to bring a classic PopCap game to a new social audience.  He was then made lead of the development of the meta game, having a large part to play in the design and operation of that side. During that time he also worked on various prototypes for that side of the game, single codebase, multi-platform (Web, iOS & Android) solutions, and other prototypes for PopCap. He was brought in to PopCap from Jolt Online Games where he was lead frontend developer, released 2 games to the Facebook and Kongregate online games platforms. Previous to entering game development, he joined IBM’s Extreme Blue graduate scheme chosen as one of 16 students, from a pool of over 800.  He then joined permanently and spent 3 years working as a Virtual Worlds developer, developing solutions for large corporate clients like the US Army and Imperial College London.

Current: In his current role as technical lead, Séadna handles everything outside of the core game, all backend and ops work and connections with any third-parties (Facebook, Twitter, In-App purchasing, Stats tracking and analytics), while also having a strong voice in game design, and tech & framework choices.

Vicky Twomey-Lee

Vicky Twomey-Lee (a.k.a. whykay)  is a coder, GameCraft co-organiser, general tech event organiser (Python/PyCon Ireland are her main ones), helping out with 3DCamp, organising and mentoring female coding workshops, and also this year’s invited juror to w00t’s Copenhagen Game Festival. She was also the researcher for Science Gallery’s recent flagship exhibition, GAME. She first fell in love with console games when her father brought back the Famicom in ’85 from Hong Kong with all the mod-cons followed by the Super Famicom. She has never looked back since.

She is also an aspiring artist (of sorts), loves kittehs & unicorns.

You can find Vicky at