On Saturday the 23rd February game developers from all over will gather together in Farset Labs, Belfast , to pour forth their creative juices in an extravaganza of game development talent that hasn’t been seen since…well, since the las GameCraft in November, or another game jam :D. That’s right, it’s time for Belfast GameCraft! This time around, particpants, either individually or as a team, have a whole 8 hours to create a game centered around a random theme to be announced on the day. It will be exciting, it will be intense, it will be…slightly pungent, frankly. But it will be worth it! After 8 hours, a panel of highly trained judges (at least, they look highly trained, they are all wearing monacles) will examine each of the submitted games and select a few stand out entries to be awarded some awesome prizes. While the games are being pinched, prodded, and poked, we’ll all have some well deserved refreshments and a bit of time for the all important networking. Participants are free to use whatever game creation platform they like, be that Unity, UDK, GameMaker, Construct2, XNA, or one of the myriad other fine platforms available today. Good luck and may the most ridiculous game win!
What happens on the day?
And a big thanks to our judges, so be nice to them:-
All levels welcome.
Team size is unrestricted, although bear in mind that larger teams will make it hard work as well.
Yes, participants will bring their own hardware, but you will need to look after your own hardware on the day.
No, but we will look into it for future Dublin Game Crafts.
The topic of the game is decided on the day, so probably not a good idea.
You are free to use which ever framework you want. Sharing your own framework is up to you.
Prepare your machine with the tools before you come along on the day, this will alleviate the load on the wifi. You can find information on what you need on this resources page.