Ahem Announcing Dublin GameCraft 3's judges.
Dan Bergin is an theatre director, game designer, and academic. He runs the 10 Days in Dublin arts festival, and is currently working on a live point and click adventure game for the dublin Fringe festival. He's just submitted his phd thesis on videogames and theatre in TCD and has been into talking about games since his childhood arguments about which was better: Commodore or Amstrad. He's got a website, but its not very good.
Dave McCabe is a filmmaker, video game narrative designer and all around writer sort who has worked on more things than he’d care to remember. He’d give you a list, but it would just depress him when you’d heard of none of it. He has been playing video games since he couldn’t get past the first boss of an early 80′s version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube. You can find him on twitter @davetheallthing where he’ll probably say something about your ma.
Dominique Boutin is the CTO at Digit Game Studios. He was previously the Technical Director for Bigpoint, a world leading authority in online games, and has a wealth of experience in building and leading technology teams.
You can find out more about Domique at http://digitgaming.com/tag/dominique-boutin/
Technical Lead - SixMinute
Séadna was brought in as one if the core team to bring a classic PopCap game to a new social audience. He was then made lead of the development of the meta game, having a large part to play in the design and operation of that side. During that time he also worked on various prototypes for that side of the game, single codebase, multi-platform (Web, iOS & Android) solutions, and other prototypes for PopCap. He was brought in to PopCap from Jolt Online Games where he was lead frontend developer, released 2 games to the Facebook and Kongregate online games platforms. Previous to entering game development, he joined IBM's Extreme Blue graduate scheme chosen as one of 16 students, from a pool of over 800. He then joined permanently and spent 3 years working as a Virtual Worlds developer, developing solutions for large corporate clients like the US Army and Imperial College London.
In his current role as technical lead, Séadna handles everything outside of the core game, all backend and ops work and connections with any third-parties (Facebook, Twitter, In-App purchasing, Stats tracking and analytics), while also having a strong voice in game design, and tech & framework choices.
She is also an aspiring artist (of sorts), loves kittehs & unicorns.
You can find Vicky at http://about.me/whykay