Thanks to everyone who came along to our very first ALT.CTRL.GameCraft hosted by Beta Festival at The Digitial Hubon Saturday November 4. And we were grateful the rain eased off and even had some Beta Festival visitors popping their heads in to see what we were doing.
It was nice to see familiar faces from past GameCraft game jams, some folks from PyLadies Dublin as well as new faces all under one roof with the curiosity and excitement of what everyone will be doing in the workshop.
A very big thank you to Aishling Murray for inviting us to run this experimental creative tech event, and was something I wanted to run for awhile, a fringe event that gets people curious about electronics and games.
And of course a big round of applause for Mick who designed the board, he did most of the electronics, and coding (I jumped in with the soldering while not being overwhelmed with the flux fumes 😆) plus the support on the day.
Each participant was provided with a pre-soldered kit which included:-
References on where to buy components at the end of this writeup.
Here are the slides from the workshop: https://speakerdeck.com/gamecraft/alt-dot-ctrl-dot-gamecraft-workshop-at-beta-festival-2023
🤯 A condensed journey where my mind was blown from so many ways how we can perceive games and different ways to interact and/or make games to examples of ALT.CTRL games on what they are, and ideas (and of course it’s always fun to see what people come up with and how players interact with these ALT.CTRL games).
Mick designed the PCB board, both Mick and Vicky soldered the headers and buttons for each of the boards, 60 altogether!
⚙️ You can find source code and info about the board via https://github.com/micktwomey/alt-controller-jam
We asked participants to come up and pick out the components and to connect their 2 custom boards with buttons to their Raspberry Pi Picos with the jumper cables.
We were delighted and surprised that we have some people went straight for the CircuitPython code and some other folks gravitated to designing and start crafting their custom game controllers.
I brought along my print your own adventure game WIP project as an alternative controller demo:
For those who didn’t have a laptop to play-test their games, we had Pico-8 installed on two of our Pi-Top3 (Raspberry Pi 3 with Raspbian installed)
Tom, Ryan and Julia were the first to complete their controllers and play-tested it! 👏
Ryan had a lovely time at his first Game Jam. He worked with his cousin Julia to design, build and test a Squishy themed controller using a Raspberry-Pi Pico. Thanks to @micktwomey too for his patience and explaining how this works. 🤗 pic.twitter.com/YUHqZPykWp— @tomwillfixit (@tomwillfixit) November 4, 2023
Jeffrey made his own controller for you guess how long it takes to complete the circle of lights. I think I drank too much coffee and was way off the mark. Can’t wait to see the next iteration at the TOG’s next outing, e.g. Dublin Maker. 😉
The plan for my Time Guessing game. Let's see how far I get on this hardware jam pic.twitter.com/J1unwdS7gx— Jeffrey Roe (@Jeffrey_Roe) November 4, 2023
This is how far I got. You have to guess how long is remaining in a minute. You hold the button for the amount of time left. The green LEDs then show how long of a time you have entered. pic.twitter.com/JLxSu4K5jk— Jeffrey Roe (@Jeffrey_Roe) November 4, 2023
I really like how Colum used online tools that existed already, countdown time, and character count for playtesting with his barista coffee game for 2 people.
We had another controller that is made of lolly sticks that was very mechanical where depending on the pressure of the lollies, it presses on the buttons. I’d love to see how this one evolves and what kind of game will be going with it.
And more controllers ready for play-testing! 💖
We have learnt a lot from everyone, from code that needs to be refactored that will make it easier for folks to use to ideas on what we can do with another ALT.CTRL.GameCraft. Wearables was of interest as well, we have materials from past workshops, e.g. conductive thread, wearable LEDs, etc.
So it will be interesting to see how these extra ways of can give more different ideas of making an alternative interactive controller.
If you have videos to share with us, or photos, you can share either via Youtube or our Flickr group.
And don’t forget that the Beta Festival exhibition is on till November 19th, and it’s free entry.
What a wonderful weekend we had at @betafest_irl. Don't forget the exhibition – as part of Beta Festival is still open from Tuesday to Sunday (7th – 19th Nov.)— The Digital Hub (@TheDigitalHub) November 6, 2023
The exhibition features artists such as: @LibbyHeaney @scienceirel @AdaptCentre @artscouncil_ie @badaude @marguerade pic.twitter.com/WHhSO6OVGL
Please help with feedback on the exhibition and events you have attended:
BTW I created zine to give an overview of the workshop. You can download the PDF, print it out and fold it yourself as well.
If you want to create your own zine, you don’t have to digitally design, you can grabe a piece of paper and some pens and create your own.
For my own zines, I have so much fun using Electric Zine Maker.
I used Canva (but you can use any graphics programme) to create each page and named it as shown in the screenshot in its own project folder under Zines.
Open Electric Zine Maker
Click on 8-page folded zine (classic)
Drop the project folder under “Zines” on to the app (or load the folder).
All the images will be in the correct order automagically.
More info: Here’s a great how-to from Babycastles: https://www.babycastles.com/babycastles-academy/electric-zine-maker (yip the same Babycastles that was mentioned in my intro slides during the workshop).
If you want to collaborate, send us pics of your creations, questions about any of our events, you can email firstname.lastname@example.org.
We hope to see you next time.
/// Vicky and Mick, GameCraft